Digital Citizenship and Digital Access

Wednesday, 24 June 2015

Digital Communication

The new "it" everyone is playing, Clash of Clans. Young and old is enjoying this game about war and strategy. 


3.1 Clash of Clans is a game that requires a lot of strategy and planning on the player’s side. To progress in this game you have to attack other player’s villages and basically steel their money. You build mines to get gold to build your village and clan and to upgrade on your clan making buildings. The higher you are in the game the more successful you will be. To win an attack you have to attack your opponents defense first, like the canons and archer’s towers. After this you can get the gold without getting killed.
3.2 When you join a clan you attack other clans and win gold and trophies. Within the clan you get a leader and elders, who makes the decision to attack. You can also request troops (the other players in your clan sends you soldiers from their village) to help defend your village when it’s being attacked by other players. It is like being part of a virtual family.
3.3 The communication in this game is based on how well you know the members of your clan and how comfortable you are with them. When it comes to having war, it is sort of professional because having to go into war is a serious issue for the dedicated players. But most of the time there isn’t really a lot of communication, but this differs from clan to clan.
3.4 Players can communicate with each other by sending messages. In a way it can educate the youth about digital citizenship but on a very small scale. For example, the players have to be responsible for the messages they send to other players and not send inappropriate messages that could offend other players. They must also consider the digital footprint they leave behind with the use of this game. Most of the things they do on this game can be traced back to the player need be.

No comments:

Post a Comment